The Thassilonian Five
Five of the seven mortal Runelords who ruled Thassilon through sin-fueled magic.
The Thassilonian Five refers to five of the seven original Runelords who ruled the lost nation of Thassilon before its destruction. These mortal tyrants wielded immense magical power tied to the seven sins, but they were never gods, nor were they cast into Hell or Abaddon. While not a modern faction with active membership, their legacy persists through cults, artifacts, and the later Runelords who sought to emulate their magic.
- Key Members
- Xanderghul (Pride), Alaznist (Wrath), Krune (Sloth), Belimarius (Envy), Cessair (Greed)
Lore & Background
When the nation collapsed, these five mortal rulers met varied fates: some were imprisoned, others survived in some form, but several perished or were destroyed entirely—for instance, Krune was killed by his own people. They were not stripped of godhood—they never possessed it—nor were they dragged into Hell or Abaddon. Their influence remains potent in the modern era; cultists still seek to revive their magic, and the later Runelords—successors who inherited their power—are often sought out by those wishing to harness the Five's dark legacy.
In Their Own Story
The air in the ruin tasted of ash and old blood. Kaelen traced the sigil on the stone floor, feeling the heat radiate from beneath his boots. "They are not dead," the cultist whispered, eyes wild with madness. "Belimarius watches. Alaznist smiles." A shadow detached itself from the wall, taking the form of a woman made of obsidian and fire. She did not speak, yet her voice echoed in Kaelen's mind: The throne awaits.
Reader's Guide
The Thassilonian Five function less as an active faction and more as a historical force that drives conflict across Golarion. Their primary goal is the reclamation of their former glory on the Material Plane through proxies, cults, and artifacts. Though they reside in Hell, their influence permeates the world via the Runelords—seven powerful mages who inherited the Five's magic upon their deaths. Various organizations, such as the Society of Explorers and Adventurers or villainous cults like those serving Zon-Kuthon, often clash over Thassilonian relics. Adventurers may encounter remnants of this legacy in ancient ruins or through powerful artifacts tied to specific emperors. Understanding their motivations is key; they seek dominion over magic, beauty, wealth, and secrets. Engaging with them requires caution, as their power can corrupt even the most well-intentioned souls.
Did You Know?
- They were mortal rulers, not gods, and never became Archdevils or inhabitants of Hell.
- Their magic is distinct and often categorized separately from standard arcane traditions due to its soul-binding nature.
- Artifacts associated with them can grant immense power but carry heavy curses tied to their specific sins.
More in Factions & Organizations
Elsewhere in the Pathfinder universe
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
