Pathfinder Codexery

Factions & Groups

12 entries in the Pathfinder compendium.

The Azlanti EmpireA fallen empire of magic from the Age of Legend, whose ruins still haunt the Inner Sea.The Harrowed KnightsThe cards guide many, but no single 'Harrowed Knights' order exists in canon.The Society of Explorers and AdventurersUnearthing the world's secrets, one perilous expedition at a time.The KellidsUnited by blood and iron, the Kellid tribes stand as the unyielding shield against the horThe Thassilonian FiveFive of the seven mortal Runelords who ruled Thassilon through sin-fueled magic.Pathfinder SocietyExplorers, adventurers, and scholars united to map the unknown corners of Golarion.House ThruneThe exiled nobles who seized a city and pledged their souls to the Prince of Devils.Church of SarenraeBeacons of light offering healing, redemption, and hope to all who seek them.Red Mantis AssassinsDeath is a gift delivered with precision.Church of AsmodeusOrder through tyranny and the eternal contract of sin.Order of the Emerald ClawCheliax's hidden hand strikes without warning.HellknightsUnyielding crusaders enforcing absolute law across Golarion without mercy or compromise.
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