Reign of Winter
When frost returns, only the brave bring back the thaw.
Reign of Winter is a major Pathfinder Adventure Path that chronicles Sarenrae's greatest rival coming back: Nethys' former consort and deity of cold, the Frostmaiden. Heroes follow this path to stop an ancient evil from plunging the Inner Sea into an eternal, magical freeze. This campaign picks up right after the Starstone legacy, digging deep into the frozen mysteries of the northern lands.
- Setting
- The Worldwound Remnant (Numeria) and Northern Golarion
- Primary Antagonist
- The Frostmaiden (Kythundra)
- Key Artifact
- The Starstone Shard
- Publication Era
- Pathfinder 1st Edition Adventure Path
- Themes
- Divine Corruption, Eternal Winter, Ancient Magic
Lore & Background
The campaign delves into the history of the Starstone, a divine artifact that holds the power to reshape reality. The heroes discover that Kythundra's return is tied to a corrupted shard of this stone, which has been used to amplify her cold magic across the continents. As the frost spreads, it threatens not just the physical world but the very fabric of divine order, challenging the gods and mortals alike to stand against an enemy who believes she is saving the universe by freezing it.
In Their Own Story
The wind howled through the shattered ruins of the old temple, carrying with it a bite that no fur cloak could block. Elara pulled her hood tighter, watching as the snowflakes didn't just fall—they danced in unnatural patterns, forming jagged runes before vanishing into the white void. 'She is here,' she whispered to her companions, her breath pluming like smoke. The ground beneath them groaned, ice cracking through the stone like veins of a dying heart. In the distance, a figure made of glacial light and shadow rose from the blizzard, eyes burning with the cold fire of a dead star.
Reader's Guide
The narrative arc begins in the frozen wastes where heroes discover the source of the unnatural cold: a corrupted shard of the Starstone. They must travel across treacherous landscapes, facing ice giants, frost witches, and minions of the Frostmaiden who seek to hasten the end of the world. Key turning points involve retrieving ancient artifacts that can counteract the spreading freeze and confronting the cultists who worship Kythundra as a savior. The heroes learn that the Frostmaiden's power is growing with every life extinguished, making time their most critical resource. The major conflict culminates in a desperate assault on the Frozen Throne, where the party must face Kythundra directly. Success prevents Golarion from being locked in eternal winter, but failure would mean the end of all warmth and life on the continent.
Did You Know?
- The Frostmaiden is one of the few deities who has returned after a long absence, bringing with her a unique brand of divine corruption.
- This adventure path heavily features the concept of 'cold' as both a physical and metaphysical threat to the world's magic.
- Heroes in this campaign often deal with the psychological toll of witnessing the world slowly freeze around them.
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