Wrath of the Righteous
Awaken from slumber, ascend to godhood, and stop the mad god Nethys from unraveling existence.
Wrath of the Righteous is a legendary Pathfinder campaign module that transports players to the desolate and mythic plane of Golarion's Inner Sea region, specifically focusing on the ancient conflict between mortals and gods. Set in the land of Avistan, the story follows a group of unlikely heroes who awaken from centuries of slumber to discover they are the prophesied 'Righteous,' destined to confront a resurgent threat that threatens to unmake reality itself.
- Setting
- Avistan (Golarion) & The Plane of Air
- Primary Antagonist
- Nethys, Lord of Magic (Corrupted)
- Key Faction
- The Righteous (Player Characters)
- Core Theme
- Ascension to Demigodhood vs. Divine Hubris
- Publication Era
- Pathfinder 1st Edition Core Campaign
Lore & Background
As the story unfolds, the players discover that Nethys, once the benevolent Lord of Magic, has been corrupted by an ancient entity known as the Lich King's influence or similar cosmic horrors (depending on interpretation), leading him to attempt a ritual that would merge all planes into a singular, chaotic void. The Righteous must navigate political intrigue in the city of Absalom, traverse the dangerous elemental plane of Air, and ultimately confront Nethys at his sanctum. Their journey is not just about saving the world but deciding whether mortals should ever hold such power over the cosmos.
In Their Own Story
The air inside the cavern tasted of ozone and ancient dust as the first hero stirred, their eyes snapping open to a world that had moved on without them. Centuries felt like seconds, yet the silence was heavy with the weight of forgotten prayers. A voice echoed from the shadows, not of malice, but of desperate hope: 'The Mad God stirs. The world waits for you.' As they stood, the ground trembled, and a vision of Nethys, twisted by madness and dark magic, loomed in their mind's eye. They were no longer just adventurers; they were the last line of defense against the unraveling of reality itself.
Reader's Guide
The narrative begins with the awakening of the Righteous in the ruins of an ancient temple, where they quickly learn that the world has changed and a new threat looms. Their journey takes them through the bustling city of Absalom, where they must gather allies and uncover the secrets of Nethys's corruption. As the campaign progresses, the heroes are forced to ascend the elemental plane of Air, facing trials that test their resolve and push them toward demigodhood. Key turning points include the discovery of the true nature of Nethys's plan and the realization that only by becoming gods themselves can they hope to stop him. The climax involves a confrontation with the corrupted deity, forcing the Righteous to make impossible choices about power, responsibility, and the fate of Golarion. The outcome reshapes the divine landscape, leaving lasting impacts on the world's pantheon and the balance between mortals and gods.
Did You Know?
- The campaign uniquely allows player characters to ascend to demigodhood during the story, a rare mechanic in tabletop RPGs.
- Nethys, usually a benevolent deity, serves as the primary antagonist after being corrupted by an ancient evil.
- The setting heavily features the elemental plane of Air, offering unique environments and challenges distinct from typical fantasy campaigns.
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